D.I.Y.

Hypercreators Own The Music Industry & You Need To Become One

1Here Ryan Kairalla explores the idea of hypercreation, and why musicians should now work to make as much quality music as often as they can in order to achieve success in an industry where music creation is cheaper and easier than ever before.

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Guest post by entertainment lawyer Ryan Kairalla on the TuneCore Blog

“You can’t use up creativity,

the more you use the more you have.”
Maya Angelou

A few weeks ago, I was giving a talk at the NAMM Conference in Anaheim, California. After it was over, a musician approached me and asked me what was the most important thing he should be doing to be more successful in his music career.

I succinctly responded: “Make music. Make lots of music. All the time.”

I could tell that this young creative was more than a little unsatisfied with my answer. Perhaps he thought I would give a lengthy discussion on the value of effective social media. Or maybe he was expecting that, as an attorney, I would talk to him about the importance of having good legal structures in place.

Granted, those things are important. But if you’re going to be in the business of making music, there is nothing more important than making as much music as you can. Today’s musicians need to be “hyper creators.”

Let’s lay down some essential truths about the current state of the industry:

  1. It has never been easier or cheaper to create quality music thanks to advancements in low-cost home recording hardware and software.
  2. It has never been easier or cheaper to distribute your music thanks to the digitalization of music and the emergence of low-cost distribution platforms.
  3. It has never been easier or cheaper to promote your music with the advent of social media.
  4. It has never been easier or cheaper to fund your music projects with the rise of online crowdfunding platforms.

Modern technology has removed nearly all of the barriers preventing artists from creating music constantly and sharing that music with a worldwide audience. Being able to make more music means that artists can have more opportunities to connect with their fans. It also means that artists can have a larger catalog of material to sell or license.

The musicians that will succeed in this world will be the ones who are best able to take advantage of these developments. This means creating lots of music—far more than the musicians of previous generations did.

The prevailing music creation model of recording and releasing an album’s worth of songs every two or three years is making less and less sense in the New Music Industry. It is a product of a bygone era where the creation, distribution, and promotion of music was an expensive endeavor, and thus bunching together the release of a small number of tracks was the way things had to be done.

Today, it is a better strategy to (1) make more music and (2) spread out the releases of your music throughout the year so that your fans never have a chance to forget about you. You can still make and release traditional albums if you so choose, but don’t do it at the expense of depriving your fans of a steady stream of new material.

3_FW-141_AMMany musicians have effectively embraced the hypercreation model. Ireland-based indie acoustic artist J.P. Kallio has garnered some impressive success by releasing new original songs every week. Colorado-based Danielle Ate The Sandwich gained considerable fanfare for writing, recording, and producing an album’s worth of songs in just 24 hours (and she’s done this twice).

And then there’s New Jersey’s own Jonathan Mann. Mann has written and recorded a new original song every day for the past eight years—and counting. Mann and his catalog of nearly 3,000 songs have been featured on ABC, CBS, CNN, MSNBC, and HuffPost Live.

If hypercreation seems too daunting to you, remember this: Creativity is a muscle. The more you create, the more prolific you will become. Conversely, the less you create, the more that muscle atrophies. Make creation a constant in your music career, as each song you produce gives you one more opportunity for success.

A final word of warning:

As you embrace hypercreation in your own career, you should be wary of business relationships that are not conducive to you being prolific with your art. You cannot hypercreate unless you have complete authority over when, how, and with whom you make music. As a result, you should look upon exclusive recording agreements with great skepticism.

These contracts essentially give someone else (such as a record label or producer) full control over your recording projects. Under such a deal, you would not be able to make music without that someone’s permission, and they almost assuredly will not approve of you creating new music on a weekly basis. Rather, they will favor the old release model: Make an album, wait 2-3 years, and make another album (assuming that the label/producer still wants to record with you).

In the New Music Industry – one in which the creation, distribution, and promotion of music is so conducive to hypercreation — artists should give some serious thought to the significant value in being able to create on their own terms.

Editors Note: This blog was written by Ryan Kairalla, an entertainment lawyer based in Miami, FL. He recently published Break the Business: Declaring Your Independence and Achieving True Success in the Music Industry and also hosts the Break The Business Podcast.]

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1 Comment

  1. Definitely some thought provoking ideas here. That said, I wonder if this just results in a flood of music, making it even harder for any material to cut through.
    Also, the traditional route to hyper-productivity is to automate processes, often by using software. At first this could mean musicians working with software tools that simplify certain musical processes. (For example, harmonizing a melody in thirds at the touch of a button, or breaking block chords into arpeggios.) But would that lead to software that simply composes music with little or no human interaction needed? Early examples of this kind of software already exist, see here: https://wilforbismusic.com/2016/12/20/examples-of-computer-composed-music/

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