3 Things The Music Industry Can Learn From Gaming
- #1: Consumers like to be social while they are entertained
- #2: Consumers like to personalise their entertainment.
- #3: Consumers want to gain status through competition.
"Today’s fan wants more than just a track," accoding to Serviant. "They want a participative, personalised experience in a social environment. This is something they had in the analogue world as they listened to LPs with friends…and now they are seeking it in the digital world."
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