Capitalizing on the rising popularity of mobile gaming, Music Monsters is a mobile music game app that allows indie artists to sell music and generate game-based revenues by providing their fans an artist-custom version of the game. While playing the game on their iPhone or Android device, fans can buy the artist's songs, buy the game levels for the songs, and share the artist's game with their friends.
Each artist can give fans a free demo of their game using custom web links to the App Store or Google Play, and Music Monsters will also feature the artist’s music in a music discovery platform within the service.
“With more and more artists joining the lineup for our June release, we anticipate millions of their combined fans will download the game soon after its launch,” said Bobby Wells, CEO of Music Powered Games. “Then anyone playing the game can play any of our artists’ songs three times for free. Plus, our lyric-based gameplay actively engages fans with the music by combining audio, visual, and tactile activities to produce a long-term imprint of each song.”
The app costs $200 for the first song, but artists will receive 100% of the revenue from sales of the game levels for their songs until they recoup this fee and 50% thereafter:
“We understand $200 is a meaningful investment for most indies, but we also know that any serious artist can sell a few hundred copies of their game to their fans to recoup this investment,” said Wells. “The real opportunity here is, that with just $200, you’re presenting your best song for sale to millions of people as they play the game.”
Artists interested in participating in the June release or July update of Music Monsters should contact: [indies(at)MusicPoweredGames(dot)com].
Hisham Dahud is a Senior Analyst for Hypebot.com. Additionally, he is the head of Business Development for Fame House, LLC and an independent musician. Follow him on Twitter: @HishamDahud







