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Guest post by Chris Castle of Music, Technology, PolicyIn 1994, I kept getting calls from Electronic Arts about using Soundgarden in the soundtrack of a video game. Remember–at that time, the only music in video games was pretty limited stuff. The Electronic Arts game was called Road Rash and a new version of it was being released in a format called 3DO which I’d also never heard of. The thought of trying to come up with a new deal structure for music in a video game sounded like it required more attention than I had to give, and I pretty much turned them down flat.Related articles






