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Guest post by Glenn Fleishman from Cash Music's WattHere’s the best case scenario for every artist: someone finds your music and falls in love with it, and they decide to support your project in some way. They want to buy some tracks or a full album. Or if they catch your live show, grab a t-shirt or other merch after your set. The worst thing that you could do in this situation? Making it hard for them to pay you.The good news is that new ways to pay for physical or digital goods are popping up seemingly every day. And with them, many more options for the types of payments you can accept. The support of your fans is now a tap, swipe, or click away.If you’ve never attempted to set up anything online or at your merch table outside of making sure you have enough change on hand to break a $20 bill, this article is here to help gently guide you into the process.Accepting payment via the web
Accepting payment by text, app, or person-to-person payment sites
Web sites are a great way to take payment directly, but there are other digital options that could be easier for some of your fans, and being set up to take them could result in retaining sales you might have lost from people who don’t want to pay on a Web site or don’t have a credit card or debit card.Pay via Circle, Square Cash, Venmo, and others. Several companies have set up person-to-person payments systems that let you send small to large amounts of cash directly via their app. Many require that you set up a business account, in which every transaction has a fee that’s about the same as a credit-card payment. But these systems let people draw funds from a bank account or debit card at no cost and can be an alternative for many to credit cards. (See my in-depth article.)Pay via P2P Web site. All of the sites above also let you use a Web site on a mobile or desktop browser to handle the transaction.You don’t have to have an app.Pay via Apple’s iMessage. If you’ve got an iPhone or iPad running the latest operating system release, someone else with the same setup can “text” you money as an iMessage through Circle, PayPal, Square Cash, and Venmo. Accepting payment in personI’m probably preaching to the choir here about accepting in-person payments, because anyone who performs in public and sells stuff themselves has already figured this out. But you might not be up to date with the latest.What you’ll need
Typically to get paid, all you’ll need is a checking account, although a few services also let you withdraw funds via a debit card account or even as a credit to a credit card. But make sure to read the fine print for any service you sign up for, because fees and timing may vary in cashing out the funds collected.P2P services, like Venmo, tend to accumulate cash in an account, and have limits on how much and how frequently you can transfer funds out. But services will increase limits of all sorts if you provide them more information, such as your social security number’s last four digits and your date of birth, which further verifies your identity.PayPal and Stripe don’t have a limit on how much you can accept, but do impose delays on withdrawals under certain circumstances, and may require you provide more documentation on your transactions if you’re charging hundreds of dollars a week and then suddenly bump up to thousands at once.What this will cost you
The fees for transactions reflect a combination of the risk that a payment processor and credit network thinks it’s exposed to, the cost of overhead for handling moving money around, and a profit margin that’s impossible to know. But because there’s so much competition for small businesses (like yours!), fees and conditions started low and stayed there. That’s great news.For most transactions, you pay about 3%, with an additional 30¢ if the transaction is not done in person. And that’s about it. There are no recurring fees and no rentals required, although as I explain above, you might have to pay for certain kinds of adapters or peripherals to accept cards and mobile payments.So for an online $5 charge, you pay 45¢ of it: 3% of $5 is 15¢; add the 30¢ flat fee for a net of $4.55. This is rougher on small transactions, like someone buying a 99¢ track: you wind up paying about 33¢ (3¢ as a percentage plus the 30¢ flat fee) and keeping just 66¢.For in-person charges where someone hands you a card, dips a chipped card into a slot, or taps to pay, the percentage is slightly better for you: 2.7 or 2.75% and there’s no flat fee added. For a $5 charge, you pay just 14¢, netting $4.86. You can also take phone orders and tap in a card with some of these systems designed for in-person use, but you pay a higher rate, because there’s more risk: it’s usually 3.5% plus 15¢.For now, there’s no lower fee for dipped and tapped transactions, but that may change in the future.Friction free
The fewer steps and the less typing and tapping, the more likely someone is to make a purchase or complete one in person. Take advantage of everything that’s out there so you’re not leaving fans who want your work and want to support you, but need more options through which to hand over the dough.Related articles





