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Guest post by Cortney HardingA few days ago, streaming service Rhapsody announced it was launching a VR app, with the initial content consisting mostly of performances shot at SXSW. The quality of the performances is fairly solid, and while the requirement that all videos be downloaded before being played means that live-streaming shows in the app is still not possible, it’s certainly a pleasant diversion and value add to be able to watch some shows and see what new artists might be like live.But while this venture feels like a fun experiment, it also leads to much bigger questions — namely, is embracing VR the future of music streaming services? And if services get into the VR game, what does that mean for artists who planned on building and monetizing their own VR content? Can streaming help bring VR to the masses, just like it brought, well, streaming to the masses?There have been several calls for streaming services to expand their content offerings beyond music, and to this point, a handful have listened and diversified. Tidal, Apple Music, and Spotify have all announced the launch of original programming, and all feature video in some capacity or another. Spotify also features clips from shows like the Tonight Show and the Daily Show, although the value add in this case remains unclear, as most of the same clips are widely available elsewhere. But in an age where the vast majority of streaming services feature the same catalog and price point, video allows them to differentiate without going down the annoying road of exclusive album premieres, a strategy than seems to backfire when you look at the numbers of illegal downloads that generally accompany each gated release.Related articles





